[Announce]: Moments out of Time Re-release
It gives me great pleasure to announce that, after five years, I'm releasing
A revised version of my 2001 game, Moments out of Time. I did a lot of work
Making this game, and it always bothered me that my own poor choice of
platform and a few bad decisions alienated so many players from taking the
Leap and finding out what it was all about. So this new version is in Glulx:
You can rest assured that (though it might take a little effort), any solid
Interpreter should be able to handle it. Thanks to an unfortunate hard-drive
Not working at a key moment, I've had to rebuild the game from the ground up.
Go try it out, please, even if you've already played: you might even
say that it's a whole new game.
Moments out of Time is the story of a time traveler, sent back to study the
way humans lived on the eve of the third world war -- it's also the story
of a human family, flawed in their many ways, trying to cope with the
increasing inevitability of the end of their world. It's a parable about
the way we see the world, with a lot of symbolism I only noticed well
after-the-fact.
Moments out of Time took second place in the 2001 rec.arts.int-fiction
competition.
It is available at http://streamdive.trenchcoatsoft.com/moments.r2.gblorb
and will shortly appear on the if-archive.
For historical purposes, I have also rereleased the original competition
version of the game, upgraded with cover art and metadata based on the Babel
initiative (http://babel.ifarchive.org).
I hope you enjoy.


